Okay, dude, time to put your money where your gigantic mouth is. Mute this video (no cheating by listening to it first; you have to act like a REAL designer here, and real gameplay is silent when it gets given to us), then use one of the many freely-available, generative audio AI models that are all easily Googlable to generate for me some sound design that works for the visuals at the timestamp. Should be simple to do better than the sound designers over at Riot for an expert like yourself with access to free AI that makes their expertise and human, artistic perspective irrelevant and will totally steal their job. I mean, you clearly know more than me, so you should easily be able to do something that is requested in the first stages of any entry-level sound designer job interview.
Oh, what’s that? It sounds awful and doesn’t represent the character, let alone what’s happening on-screen at all? Hmm…nah, I must still be wrong somehow. I’ve got “cognitive dissonance” and “survivorship bias”, after all. I definitely don’t understand the strengths, efficiency-increasing potential and limitations of the technology we’re discussing better than a guy who thinks that because you can generate more textures with a trained diffusion model that that means more can and will be used on nonexistent parts of a game (because you have to apply textures to, you know, THINGS THAT EXIST IN THE GAME). And if you are able to put more things in a game, you definitely should, because the suits/customers will DEFINITELY demand it. It’s not like QA testers or the market research department will straight-up tell you in no uncertain terms that paying customers are gonna hate a bloated game or anything. That’s definitely how that works; no designer ever has to cut content in order to focus an experience and make the game feel good to have a fighting chance against its competition in the market; that never happens. Ask any dev or artist; there has definitely and for sure never been a single ounce of cut content in any development cycle ever since generative AI tools came on the scene and began getting incorporated into the commercial development of art, let alone games. This is because games for sure are not works greater than the sum of their parts, and extra ancillary features added solely because “suit want big game, use AI, give moar now” never ruins the balance of everything else in the game, leading to losses in sales that are easily predictable by market research requested by said suit. You’re clearly the expert here, not me. Please continue to school me with your 400 IQ takes, Stephen Hawking.
God damn, gamers are sooooooooooooo fucking dumb and recalcitrant. Seriously, y’all will rudely and ignorantly argue to the death with actual developers for DAYS rather than admit you don’t have one an iota of an idea as to what you’re fucking talking about, with egg on your face the whole way. Ugh.
Should be simple to do better than the sound designers over at Riot
Your explicit argument is that “better” isn’t the standard, when it comes to cranking out textures or whatever. But suddenly when it’s your thing - there’s no possible way that passable results could work. Disruptive change won’t affect your profession, because good-enough audio never happens in video games, a medium obsessed with escalating… audio quality? No, right, graphics. The thing you figure AI will be awesome for, when someone needs two hundred variations, to-day. And when that demand becomes reasonable there’s no fucking way the studio will demand two thousand.
I mean, you clearly know more than me
‘You’re being a hypocrite, judged on your own statements, in this thread alone.’
‘YOU THINK YOU’RE BETTER THAN ME AT EVERYTHING?!?!?!’
Jesus.
I consider myself pretty positive about the potential for generative AI, especially in game development, and it’s still embarrassing watching you aggressively fail to handle polite criticism. You lurched in with ‘I bet people will downvote my lukewarm take!’ and then got big mad when that happened. Like it was a surprise.
This latest comment is an open wound of grievances which I, personally, didn’t say a god damned word about. You’re just showing your whole ass over… cut content? For some reason? Who asked. And you’re trying to turn measured pushback regarding your sweeping claims into some chest-beating dominance-game, where one of us has to go away humiliated and quintessentially stupid forever, instead of just saying - oh, guess that was a slight overreach, whoopsie daisy.
My condolences to anyone who works under you. However good you are at your job, the way you handle disagreement is demonstrably miserable. Please get better at it.
Okay, dude, time to put your money where your gigantic mouth is. Mute this video (no cheating by listening to it first; you have to act like a REAL designer here, and real gameplay is silent when it gets given to us), then use one of the many freely-available, generative audio AI models that are all easily Googlable to generate for me some sound design that works for the visuals at the timestamp. Should be simple to do better than the sound designers over at Riot for an expert like yourself with access to free AI that makes their expertise and human, artistic perspective irrelevant and will totally steal their job. I mean, you clearly know more than me, so you should easily be able to do something that is requested in the first stages of any entry-level sound designer job interview.
Oh, what’s that? It sounds awful and doesn’t represent the character, let alone what’s happening on-screen at all? Hmm…nah, I must still be wrong somehow. I’ve got “cognitive dissonance” and “survivorship bias”, after all. I definitely don’t understand the strengths, efficiency-increasing potential and limitations of the technology we’re discussing better than a guy who thinks that because you can generate more textures with a trained diffusion model that that means more can and will be used on nonexistent parts of a game (because you have to apply textures to, you know, THINGS THAT EXIST IN THE GAME). And if you are able to put more things in a game, you definitely should, because the suits/customers will DEFINITELY demand it. It’s not like QA testers or the market research department will straight-up tell you in no uncertain terms that paying customers are gonna hate a bloated game or anything. That’s definitely how that works; no designer ever has to cut content in order to focus an experience and make the game feel good to have a fighting chance against its competition in the market; that never happens. Ask any dev or artist; there has definitely and for sure never been a single ounce of cut content in any development cycle ever since generative AI tools came on the scene and began getting incorporated into the commercial development of art, let alone games. This is because games for sure are not works greater than the sum of their parts, and extra ancillary features added solely because “suit want big game, use AI, give moar now” never ruins the balance of everything else in the game, leading to losses in sales that are easily predictable by market research requested by said suit. You’re clearly the expert here, not me. Please continue to school me with your 400 IQ takes, Stephen Hawking.
God damn, gamers are sooooooooooooo fucking dumb and recalcitrant. Seriously, y’all will rudely and ignorantly argue to the death with actual developers for DAYS rather than admit you don’t have one an iota of an idea as to what you’re fucking talking about, with egg on your face the whole way. Ugh.
Your explicit argument is that “better” isn’t the standard, when it comes to cranking out textures or whatever. But suddenly when it’s your thing - there’s no possible way that passable results could work. Disruptive change won’t affect your profession, because good-enough audio never happens in video games, a medium obsessed with escalating… audio quality? No, right, graphics. The thing you figure AI will be awesome for, when someone needs two hundred variations, to-day. And when that demand becomes reasonable there’s no fucking way the studio will demand two thousand.
‘You’re being a hypocrite, judged on your own statements, in this thread alone.’
‘YOU THINK YOU’RE BETTER THAN ME AT EVERYTHING?!?!?!’
Jesus.
I consider myself pretty positive about the potential for generative AI, especially in game development, and it’s still embarrassing watching you aggressively fail to handle polite criticism. You lurched in with ‘I bet people will downvote my lukewarm take!’ and then got big mad when that happened. Like it was a surprise.
This latest comment is an open wound of grievances which I, personally, didn’t say a god damned word about. You’re just showing your whole ass over… cut content? For some reason? Who asked. And you’re trying to turn measured pushback regarding your sweeping claims into some chest-beating dominance-game, where one of us has to go away humiliated and quintessentially stupid forever, instead of just saying - oh, guess that was a slight overreach, whoopsie daisy.
My condolences to anyone who works under you. However good you are at your job, the way you handle disagreement is demonstrably miserable. Please get better at it.