@[email protected] to [email protected]English • 25 days agoPath of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters?www.pcgamer.comexternal-linkmessage-square41fedilinkarrow-up1150cross-posted to: [email protected]
arrow-up1150external-linkPath of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters?www.pcgamer.com@[email protected] to [email protected]English • 25 days agomessage-square41fedilinkcross-posted to: [email protected]
minus-square@[email protected]linkfedilinkEnglish6•25 days agoSure, the monsters are currently to fast and aggressive compared to the player. But that is a different point than what the article is trying to make. The fix to that isn’t taking PoE2 and making it into PoE again.
Sure, the monsters are currently to fast and aggressive compared to the player. But that is a different point than what the article is trying to make. The fix to that isn’t taking PoE2 and making it into PoE again.
Agreed