@[email protected] to [email protected]English • 25 days agoPath of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters?www.pcgamer.comexternal-linkmessage-square41fedilinkarrow-up1150cross-posted to: [email protected]
arrow-up1150external-linkPath of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters?www.pcgamer.com@[email protected] to [email protected]English • 25 days agomessage-square41fedilinkcross-posted to: [email protected]
minus-square@[email protected]linkfedilinkEnglish10•25 days agoThe maps in act 2 and 3 already felt too long and repetitive, if normal mobs just take longer to clear that’s a big turnoff to an already underwhelming experience.
The maps in act 2 and 3 already felt too long and repetitive, if normal mobs just take longer to clear that’s a big turnoff to an already underwhelming experience.