@[email protected] to [email protected]English • 2 years ago4k is not 2160p - heard it here first!www.dexerto.comexternal-linkmessage-square51fedilinkarrow-up1112
arrow-up1112external-link4k is not 2160p - heard it here first!www.dexerto.com@[email protected] to [email protected]English • 2 years agomessage-square51fedilink
minus-squareNotSteffenlinkfedilinkEnglish9•edit-22 years agoProbably because they didn’t want to rewrite the physics that are based on 30fps max. Lazy port.
minus-square@[email protected]linkfedilinkEnglish5•2 years agoBut on the PC Version we don’t have a frame cap. My guess would be, that fixed 30fps feel better than a fluctuation between 25 and 40.
minus-squareThrowawayOnLemmylinkfedilinkEnglish1•2 years agoThere’s a PC version of RDR outside of emulation?
minus-square@[email protected]linkfedilinkEnglish5•2 years agoThey didn’t need to. The Xbox 360 version can run at 60 FPS in an emulator with a really simple patch
Probably because they didn’t want to rewrite the physics that are based on 30fps max. Lazy port.
But on the PC Version we don’t have a frame cap. My guess would be, that fixed 30fps feel better than a fluctuation between 25 and 40.
There’s a PC version of RDR outside of emulation?
deleted by creator
They didn’t need to. The Xbox 360 version can run at 60 FPS in an emulator with a really simple patch