120 GB.

  • @[email protected]
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    13 months ago

    So a Ark-style clusterfuck? Technically, of course. Even with 4k, there’s no reason for it to be this large except no optimization been done.

    • Jerkface (any/all)
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      13 months ago

      What “optimization”? It’s obviously not 120GB of code. It’s all texture data, which is certainly already compressed.

      • @[email protected]
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        13 months ago

        Duplicated again and again for each level. Which is what i meant with “Ark-style clusterfuck”.