• @[email protected]
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    011 days ago

    I haven’t used Godot, but from the info you gave, it seems like they started as a 2D game engine.

    For something started as 3D, I would expect x and y to be on the floor and +z to be against gravity.

    • Jerkface (any/all)
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      211 days ago

      Well, in 2D, one would expect x and y to map to camera up/down and camera left/right in some way, depending on where we decide the origin goes on the screen. In the game world, gravity might be +/- y; it’s kind of irrelevant. In any case, z has to map to the axis the camera is looking down.

      But IIRC you can just apply a global transformation and use any coordinate system you like.