@[email protected] to [email protected] • 2 months agoThis Week in Plasma: multiple major Wayland and UI featuresblogs.kde.orgexternal-linkmessage-square1fedilinkarrow-up177cross-posted to: [email protected][email protected][email protected]
arrow-up177external-linkThis Week in Plasma: multiple major Wayland and UI featuresblogs.kde.org@[email protected] to [email protected] • 2 months agomessage-square1fedilinkcross-posted to: [email protected][email protected][email protected]
minus-square@[email protected]linkfedilinkEnglish4•2 months ago KMenuEdit now lets you configure apps to always run on the system’s discrete GPU, just like the old properties-dialog-based UI for this did. Does it actually make sure you’re using a discrete GPU or is it simply the secondary GPU like with DRI_PRIME=1?
Does it actually make sure you’re using a discrete GPU or is it simply the secondary GPU like with
DRI_PRIME=1
?