• @[email protected]
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    416 hours ago

    So am I understanding this correctly that means no private servers, just convenient ways to create your own client?

    • @[email protected]
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      58 hours ago

      From the linked site’s home page:

      This means you’ll be able to browse the codebase, modify the code, share the code, host your own servers, experiment with mechanics, or just satisfy your curiosity about how an MMORPG ticks under the hood.

    • @[email protected]
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      512 hours ago

      Not sure why you’d think that though, as the art & music assets are needed by a client, not by the server. They could release the code for both the client and the server, and distribute the assets separately (usually not the kind of thing you want to distribute via SCM anyways).

      I do wonder what their reasoning was. Having the code for an MMO client and/or server would make it much easier to write exploits, but it also means community supplied fixes and features. The problem is that people writing exploits/cheats tend to have a financial motivation.

      • @[email protected]
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        412 hours ago

        That makes sense. I didn’t really understand to be honest. Coming from old school mmos everything is locked down from my knowledge. I do agree that opening it up for all to see will just make it easier to exploit, but maybe good people will help find exploits faster and speed patching among?