Ah yes, solving design problems by asking players nicely.
In a traditional MMO like World of Warcraft, it’s not like you build a base in the starter zone and leave it there for a week, because imagine how many bases would be stacking up. [But] that’s kind of how our game does work because you can end up with a lot of bases.
I’m pretty sure most people dislike destroying their own stuff or alternatively, cleaning up. If you’re gonna let them have multiple bases instead of just one, what do you expect?
Just speculating but: it sounds like they only tested this with small groups, and that worked. If that’s what you’re going for, you have to set up the game to play in small groups, not as an MMO… In hindsight they might wish they had put player bases in separate instances.
An MMO (that sadly got cancelled) introduced base decay in where, if you hadn’t been in your base for a week, it started breaking down. This way, the world cleaned up itself. Was a cool idea
Yup, so they know how to fix this! Makes me wonder why they didn’t. Not enough time? Or does the base decay mechanic also have downsides that would work poorly with Dune?
Iirc you can tinker with the decay timer in CE of you’re the server admin. Not sure what else you’d want to change.
Maybe the vocal minority that always hated server wipes and decay timers won out?
The system works fine in, say, Conan, or Ark, or whatever survival game because those are small groups. If you’ve got thousands in a server, it’s going to be a mess.
Hell, even Ultima Online had the brains to keep player houses to specific areas. This is not a new problem.
Ah yes, solving design problems by asking players nicely.
I’m pretty sure most people dislike destroying their own stuff or alternatively, cleaning up. If you’re gonna let them have multiple bases instead of just one, what do you expect?
Just speculating but: it sounds like they only tested this with small groups, and that worked. If that’s what you’re going for, you have to set up the game to play in small groups, not as an MMO… In hindsight they might wish they had put player bases in separate instances.
An MMO (that sadly got cancelled) introduced base decay in where, if you hadn’t been in your base for a week, it started breaking down. This way, the world cleaned up itself. Was a cool idea
Makes sense in the dune world with all the sandstorms and worms too…
If someone builds a base on freaking sand instead of rock they deserve to be eaten by a worm.
hammer nails without rhythm
Uuughh, isn’t this standard in most online games that have base building? Rust, Dayz and Scum has same mechanic built in very similar ways.
You’re reminding me of MUDs and having to pay rent on digital rooms. Ugh.
Conan Exiles too
Isn’t this even made by the same company?
Yup, so they know how to fix this! Makes me wonder why they didn’t. Not enough time? Or does the base decay mechanic also have downsides that would work poorly with Dune?
Iirc you can tinker with the decay timer in CE of you’re the server admin. Not sure what else you’d want to change. Maybe the vocal minority that always hated server wipes and decay timers won out?
The system works fine in, say, Conan, or Ark, or whatever survival game because those are small groups. If you’ve got thousands in a server, it’s going to be a mess.
Hell, even Ultima Online had the brains to keep player houses to specific areas. This is not a new problem.