These people know only how to design system and nothing about human psychology and it shows. The people that play these games are never going to do this because you ask nicely or because you scold them. In fact they might go out of their way to do the opposite just out of spite. Smart designers would have introduced a positive mechanic for tearing down one’s base or cleaning out abandoned ones, or as other said, just added a degradation mechanic.
Ultima Online solved this problem in 1997 by having any house collapse into a pile of everything stored in the house after 90 days of no activity on the account that owned the house.
I remember spending a lot of time loitering around houses marked as “in danger of collapsing” just to steal some prime real estate outside Brit.
These people know only how to design system and nothing about human psychology and it shows. The people that play these games are never going to do this because you ask nicely or because you scold them. In fact they might go out of their way to do the opposite just out of spite. Smart designers would have introduced a positive mechanic for tearing down one’s base or cleaning out abandoned ones, or as other said, just added a degradation mechanic.
Ultima Online solved this problem in 1997 by having any house collapse into a pile of everything stored in the house after 90 days of no activity on the account that owned the house.
I remember spending a lot of time loitering around houses marked as “in danger of collapsing” just to steal some prime real estate outside Brit.