• @[email protected]
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    1421 days ago

    No I’m saying that it being a fighting game meant that it’s much easier to optimize because you have such a fixed camera angle and few characters on screen.

    • @[email protected]
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      421 days ago

      So it’s because the developers paid attention to optimization and polish to ensure the game ran well on the largest number of devices.

      My point exactly. It’s not the engine, it’s what you do with it and how you do it.

      • @[email protected]
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        621 days ago

        It’s because there’s a lot more optimization you can do on a fighting game vs a big open world, it just doesn’t have to render that much comparatively.