• @[email protected]
      link
      fedilink
      English
      22 months ago

      I’m not aware of any evidence of Valve’s cut ever adapting to a dev’s circumstances. It’s 30% until they’ve made $10M, which drops it to 25%, and to 20% after $50M. I’d call that scalability available only to the most successful few, not flexibility.

      • @[email protected]
        link
        fedilink
        English
        12 months ago

        That is a dynamic rate by definition, not saying its perfect. But its available to any dev whos game hits those numbers.