• @[email protected]
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    112 months ago

    So you were actively refusing to engage with the game? I sure hope you’re a better GM than you are a player.

    • Goldholz
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      32 months ago

      Would you go deeper into a forrest where this goblin that was clearly maliciouse and can not be damaged went into as well as you found traces of a owl bear herd, with some people that you just woke up next to in a cave? My characters goals was collecting cooking books and books about ingreedients plus finding the rarest one and to get back at the mafia that cursed him to become a skeleton.

      Im sorry i must have missed the part where in a TTRPG ROLEPLAYING isnt the center core point anymore

      • @[email protected]
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        132 months ago

        The centre core point is collaborative storytelling. Which means working with the others at the table, not going off to do your own thing.

        Would I go into that forest? Sure, why not. Either it will be a fun adventure, or a TPK (which can be fun in its own way, and hopefully also be educational for the GM).

      • @[email protected]
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        42 months ago

        I don’t think anyone’s going to tell you not to roleplay in dnd. I’m just wondering why you aren’t role-playing a character that wants to play with the characters your friends have made

      • StametsOP
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        32 months ago

        Yes. Because I just woke up in a cave, surrounded by strangers, and was given the opportunity to either walk into the forest on my own to try and find a way back or to go with these people to find out what the hell happened to me.

        Its your responsibility as a player to get involved in the story. You designed your character. You decided to have them be argumentative and hostile to the story as a whole. That is on you, not the DM. The DM did the best they could with a player who refused to engage with the story that you all agreed on.

        This is some heavy main character syndrome shit…