@[email protected] to PC [email protected]English • 3 days agoMorrowind modders continue to astound, add object physics with 'pure lua' to a 23-year old gamewww.pcgamer.comexternal-linkmessage-square70fedilinkarrow-up1418
arrow-up1418external-linkMorrowind modders continue to astound, add object physics with 'pure lua' to a 23-year old gamewww.pcgamer.com@[email protected] to PC [email protected]English • 3 days agomessage-square70fedilink
minus-square@[email protected]linkfedilinkEnglish7•3 days ago I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs I would love it if, after OpenMW hits 1.0, they set a new goal of feature parity with Skyrim (or Skywind).
minus-square@[email protected]linkfedilinkEnglish3•2 days agoA post 1.0 goal is to be a general engine replacement for many Bethesda titles. OpenMW would be a platform for other projects to build OpenOblivion, OpenNewVegas, etc on.
I would love it if, after OpenMW hits 1.0, they set a new goal of feature parity with Skyrim (or Skywind).
A post 1.0 goal is to be a general engine replacement for many Bethesda titles. OpenMW would be a platform for other projects to build OpenOblivion, OpenNewVegas, etc on.