@[email protected] to [email protected]English • 4 days agoMario Kart 64 got finally decompiled!github.comexternal-linkmessage-square85fedilinkarrow-up1573
arrow-up1573external-linkMario Kart 64 got finally decompiled!github.com@[email protected] to [email protected]English • 4 days agomessage-square85fedilink
minus-squarekaduplinkfedilinkEnglish3•2 days agoThe PlayStation hardware is barely capable of 3D at all. Sure, it can accelerate some polygon math, but that’s about it. No texture mapping, no Z depth, no floating point precision, no anti-aliasing, no shading.
minus-square@[email protected]linkfedilinkEnglish2•2 days agoIt does texture mapping, it’s just not perspective correct. And floating point isn’t a precision
minus-squarekaduplinkfedilinkEnglish2•2 days ago and floating point isn’t a precision Floating point precision does not mean I’m saying “floating point is a precision”, whatever that sentence means. The PlayStation can’t use anything but integers to place points in 3D space.
minus-square@[email protected]linkfedilinkEnglish1•2 days agoIt does texture mapping but that’s all. I think it does very limited, basically gouraud shading. You have to clip your triangles, basically clip everything.
The PlayStation hardware is barely capable of 3D at all.
Sure, it can accelerate some polygon math, but that’s about it. No texture mapping, no Z depth, no floating point precision, no anti-aliasing, no shading.
It does texture mapping, it’s just not perspective correct. And floating point isn’t a precision
Floating point precision does not mean I’m saying “floating point is a precision”, whatever that sentence means.
The PlayStation can’t use anything but integers to place points in 3D space.
It does texture mapping but that’s all. I think it does very limited, basically gouraud shading.
You have to clip your triangles, basically clip everything.