• fmstrat
    link
    fedilink
    English
    729 days ago

    Give us guaranteed emploment of the staff that built it, and you get guaranteed pre orders?

    • @[email protected]
      link
      fedilink
      English
      429 days ago

      Wait, how do you guarantee employment to a team after their work and contract is complete?

      • @[email protected]
        link
        fedilink
        English
        329 days ago

        You say what project they’ll be transitioning to as less and less bug fixes are necessary. Could even be dlc

      • fmstrat
        link
        fedilink
        English
        6
        edit-2
        29 days ago

        Game development should not be a gig economy. It is often treated as such so studio execs can pocket more money by dropping staff at release to pad their own wallets. There are plenty of game companies, and millions of companies in other sectors, that reinvest that capital into the company.

        But what about other forms of entertainment? Movies! Books! Music!

        Royalties. This would be another solution.

        Tagging @[email protected] because they might find the thought of royalties vs continued Dev interesting.

        • @[email protected]
          link
          fedilink
          English
          126 days ago

          I do find it interesting…I don’t think it addresses the problem, but it sounds like a great idea

          Realistically, how much are companies going to pay out in royalties? As little as they can get away with

          Let’s say it’s 2% of a game that made $100M - you’re looking at tens of thousands each when it’s all split up. Which is great, maybe even life changing for some of them, but it’s not financial security kind of money

          And then let’s say the game flops or gets cancelled… Well that’s not going to help much, so you can’t really rely on it

          So I think the idea is great, but it’s still just fiddling with the knobs of capitalism