• warm
    link
    fedilink
    3227 days ago

    It’s not going anywhere until people stop playing the games.

    • Brave Little Hitachi Wand
      link
      fedilink
      English
      3727 days ago

      I’m not playing them as hard as I can.

      Live service games have been failing constantly, so unless the change is happening already I don’t think they’re deterred. That perpetual revenue stream is some exec’s idea of a lottery ticket.

      • @[email protected]
        link
        fedilink
        English
        527 days ago

        Same here. There’s been a few games I’ve seen on here recently that look interesting, even some “indie” titles, but as soon as I get to the Steam page and it lists online only, I’ve lost all interest.

        Miss me with that bullshit.

    • @[email protected]OP
      link
      fedilink
      English
      2027 days ago

      It’s not going anywhere until people stop playing the games spending ridiculous amounts of money in them.

      Fixed that for you. The problem isn’t the casual players, it’s the people spending $500+ worth of skins and battle passes on one game. Those are the reason GaaS are so successful.

      • warm
        link
        fedilink
        1727 days ago

        If people play, it becomes popular, which attracts more players, which attracts spending. Even if you spend $0, you are still supporting the type of game it is by playing it.

        • @[email protected]
          link
          fedilink
          English
          927 days ago

          Not to mention the GAAS titles which are competitive in nature. The whales thrive on having a mob of casual players they can crush with their P2W advantage. If the whales were only matched against other whales, they’d win less and play less.