• @[email protected]
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    2614 days ago

    Can’t you just swap x for -x. Run some unit tests just in case. We’ll push to prod next Wednesday. Sound good? Got to dash, strategy meeting started 5 minutes ago. Seeyoubye.

    • @[email protected]
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      914 days ago

      The location that the player is visually interacting with would be different, but the world wouldn’t know that. Eg. in a cutscene, the player reaches out and touches a button on a control panel. If the player’s X is flipped, their left hand will be further left than their right hand, and will miss the button visually as they go to press it. Asymmetrical animations might also be fucked, ie. sidestep/jump right normally extends the left leg for leverage, but now their right leg would push off visually and they would still move right.

      • @[email protected]
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        814 days ago

        I don’t want you to come to me with problems. I want you to come with solutions. I’m going to schedule some action orientated soft skills training for you next month. There is a push to increase our education KPIs so budget is available.

      • @[email protected]
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        114 days ago

        Noted. I’ll talk to Jeff in FX and get all the .wav files reversed. Shouldn’t add too much to storage. I wonder if lip sync will be affected? I’ll mention it to Sue when she gets back next week.

    • @[email protected]
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      1014 days ago

      As a programmer, I’ve learned to cringe at any suggestion from someone that starts with “can’t you just”. Cause I guarantee you, I can’t “just” do that. It’s way more complicated than just.