• @[email protected]
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    214 days ago

    Took you three minutes to implement soft body physics in the Quake 3 engine, huh? Show your work.

      • @[email protected]
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        13 days ago

        Cause that was the task. Add soft body physics to Jedi Outcast, which is running on a modified Quake 3 Arena engine. Or create a new animation rig and redo all of the character animations. And you did it in three minutes. So show your work.

          • @[email protected]
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            13 days ago

            Since you were so insistent that it’s simple, I told you to go and implement non-rigid capes to two old games that never had more than a rudimentary physics engine, and report back just how easy it was. And seeing how your reply, three minutes later, started with the words “Already done,” I can only assume that you did it. So do tell, how easy was it?