It looks like Nintendo have finished testing every game.

Summary:

category count percentage
cannot be used 6 ≈ 0.04%
issues that prevent progress or startup issues 162 ≈ 1.07%
issues that have been resolved, or are planned to be 185 ≈ 1.22%
require JoyCon 1 10 ≈ 0.07%
no known issues ≈ 14759 ≈ 97.60%
total ≈15122 100%
  • @[email protected]
    link
    fedilink
    English
    021 days ago

    I was skeptical about how complete this effort would be, but I’ll admit when I’m wrong. I’ve got to say that Nintendo has impressed me with their thoroughness and the fact that they completed this audit by launch. It must have been an enormous undertaking.

    • MudMan
      link
      fedilink
      221 days ago

      15K games is a lot to test thoroughly, for sure.

      • Semperverus
        link
        fedilink
        English
        0
        edit-2
        21 days ago

        I’m sure they have some kind of CI/CD pipeline that can run any game through a gamut of automated tests. They let it rip on a development switch or SDK that has access to the whole software repo and spit out the results in a CSV, with human investigation on games that flag negatively.

        • MudMan
          link
          fedilink
          121 days ago

          Hah. Sure. So does everybody else, even the games that launch on absolute fire.

          Some of the stuff in the broken/to be corrected file is fairly intricate. They almost certainly didn’t flag a handful of corrupted textures or a crash in later levels in a game via that process.

          Best guess they got all of these tested manually to some degree. There’s a decent chance that they got in touch with teams who had dev kits and asked them to self-report issues, too, but who knows how much testing was in-house and how much contributed by third party publishers. Either way it’s a TON of games to go through, even to hook for automation.