The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.
Edited: Almost none of the things mentioned are new for either the game or how Capcom in general has pretty much always operated.
The one plus side of this whole thing is that I was made aware I needed to clear my shader cache for the game so it runs better, and after checking in game it certainly does.
The game moves on rails, doesn’t encourage exploration, doesn’t have any side content or freedom or sidequests until post-story…which also is lacking in content.
To make it better: the game runs terribly even on the latest hardware, matchmaking with friends is a hassle, confusing and doesn’t have an online hub… This is all a deviation from previous MH games, and some features from previous games just don’t exist in wilds.
The story and are combat fine, but the game just forces the story too much and doesn’t give the player much freedom until it’s finished.
I mean, it’s been three months and the performance issues have only gotten worse. I actually upgraded my hardware between launch and recently, did a fresh Windows install even.
I’m lucky if I can finish a single hunt before I crash and lose all progress. This is even after Nvidia fixed their bad drivers.
The performance issues aren’t just bad, they are obscenely bad. I would refund the game if I could, but I, too, thought the issues would be fixed in time and kept playing (back when I still could.)
No, putting in effort fixes the issues. If Capcom isn’t willing to do that, those issues will remain. It’s not a minor wound that will heal by itself, it’s a specific problem that needs specific effort to fix.
I see a whole bunch of low effort negative reviews from Chinese players that seem to be hating on Capcom. Not sure if something triggered that.
But there are also a lot of player concerns that have basically just surfaced with about 4 months into the life of the game:
bad performance and optimization continues to plague the game
constant crashes for a lot of people
too little content, and people really don’t seem to like the slow release of new contents, and wonder why aren’t they just putting em all out at once (though many big titles are trying to go for a cadenced content release cycle to keep people interested in the game, and it’s always a bit of a debate on whether that’s good or not)
story is too low effort (but MH has never really been a story-centric game; and imo the story in Wilds seem to contradict with the gameplay itself: talks about the cycle of life and the ecosystem around it, but here we are just hunting everything down)
the monsters are too easy
older players of the MH series find that the game has made itself too easy and not punishing enough: rare items are easy to get so there’s no satisfaction to be found there, builds are too shallow, etc
A comment on your note of the story, MH has never really been about story, but it has always been about the cycle of life and the balance of the ecology or whatever. The fact that we murder entire populations of monsters nonstop has never been an issue in the +10 titles they have. Idk why people are so pissed about it now.
It’s true that the low-rank story is too railroaded, but once you are out of the long tutorial, the game does open up.
That comment is just my opinion, cause most of the reviews will just say that the story is meh without explaining why it’s meh. People aren’t pissed about the contradiction between the gameplay loop and the story.
And imo it’s perfectly fine if you’re viewing it through the lens of “it’s just a game in a fictional setting that happens to have a relatable message,” or simply an “idk is there even a story?” Most people play MH, and honestly just a lot of games, with that mindset, so just cause people never really cared over all the old titles, it doesn’t mean that it’s acceptable: it’s just ignored. Now, I don’t really take issue with that (I’m typically a bit of a lore buff) or the contradiction itself: it’s fictional, do what you want, even if it doesn’t make sense or even contradictory; but I do wonder what Capcom’s intention is, spending all that money and time to create some kind of story. I mean, there are so many other settings they could choose, but they went with this.
ok… why?
Edited: Almost none of the things mentioned are new for either the game or how Capcom in general has pretty much always operated.
The one plus side of this whole thing is that I was made aware I needed to clear my shader cache for the game so it runs better, and after checking in game it certainly does.
The game moves on rails, doesn’t encourage exploration, doesn’t have any side content or freedom or sidequests until post-story…which also is lacking in content.
To make it better: the game runs terribly even on the latest hardware, matchmaking with friends is a hassle, confusing and doesn’t have an online hub… This is all a deviation from previous MH games, and some features from previous games just don’t exist in wilds.
The story and are combat fine, but the game just forces the story too much and doesn’t give the player much freedom until it’s finished.
Also denuvo.
They added an online hub in the first major update but the rest is still true afaik.
Judging by the reviews,
huh… Well I guess you can’t please everyone.
You can’t please many, with those issues.
Generally speaking time will fix all those issues.
I mean, it’s been three months and the performance issues have only gotten worse. I actually upgraded my hardware between launch and recently, did a fresh Windows install even.
I’m lucky if I can finish a single hunt before I crash and lose all progress. This is even after Nvidia fixed their bad drivers.
The performance issues aren’t just bad, they are obscenely bad. I would refund the game if I could, but I, too, thought the issues would be fixed in time and kept playing (back when I still could.)
No, putting in effort fixes the issues. If Capcom isn’t willing to do that, those issues will remain. It’s not a minor wound that will heal by itself, it’s a specific problem that needs specific effort to fix.
No, but with enough effort you can piss everyone off.
Apparently it crashes a bunch, doesn’t boot at all, poorly optimised. So basically its slightly worse than the average AAA game in the modern era.
I see a whole bunch of low effort negative reviews from Chinese players that seem to be hating on Capcom. Not sure if something triggered that.
But there are also a lot of player concerns that have basically just surfaced with about 4 months into the life of the game:
A comment on your note of the story, MH has never really been about story, but it has always been about the cycle of life and the balance of the ecology or whatever. The fact that we murder entire populations of monsters nonstop has never been an issue in the +10 titles they have. Idk why people are so pissed about it now.
It’s true that the low-rank story is too railroaded, but once you are out of the long tutorial, the game does open up.
That comment is just my opinion, cause most of the reviews will just say that the story is meh without explaining why it’s meh. People aren’t pissed about the contradiction between the gameplay loop and the story.
And imo it’s perfectly fine if you’re viewing it through the lens of “it’s just a game in a fictional setting that happens to have a relatable message,” or simply an “idk is there even a story?” Most people play MH, and honestly just a lot of games, with that mindset, so just cause people never really cared over all the old titles, it doesn’t mean that it’s acceptable: it’s just ignored. Now, I don’t really take issue with that (I’m typically a bit of a lore buff) or the contradiction itself: it’s fictional, do what you want, even if it doesn’t make sense or even contradictory; but I do wonder what Capcom’s intention is, spending all that money and time to create some kind of story. I mean, there are so many other settings they could choose, but they went with this.