• @[email protected]
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    1029 days ago

    I think it was the way that exploration felt like a grind that made it so “meh”. A whole universe to explore, and you’re either going to come to a barren rock planet, or find the same enemy base/outpost 5 times in a row.

    For a game where space exploration was one of the main selling points, it felt remarkably unlike exploring at times.

    • I Cast Fist
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      128 days ago

      The first space exploration game without space or exploration