• @[email protected]
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    9120 days ago

    They did a lot more than that. The simulation in Cities Skylines 2 was so broken at the beginning that people couldn’t afford their rent but at the same time demanded better housing. The patch that fixed that essentially had „Removed landlords“ in its patch notes.

    • Boomer Humor Doomergod
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      20 days ago

      Isn’t it also true that they tried to put realistic parking lots in the game but it made it ugly and impossible to play?

      Edit: It was SimCity

      • @[email protected]
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        520 days ago

        I personally doubt it. They paid lots of attention to roads that mimick traffic well which has a similar effect.

        • @[email protected]
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          2020 days ago

          No, it’s true: the cars in Cities Skylines fold up like George Jetson’s car when they arrive at their destination. The devs found that if they actually included realistic amounts of parking, it would ruin the aesthetics and urban feel of the city (much like it does in real life). Nobody wants to play “Suburbs: low-rise NIMBY edition!”

          • Boomer Humor Doomergod
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            920 days ago

            A dystopian city builder with accurate parking and traffic and pedestrian fatalities would be kinda rad

            • @[email protected]
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              20 days ago

              I’ve been wanting to make a Free Software city building game that’s accurate enough to also be a city planning / traffic engineering tool, but my lack of motivation has sabotaged me.

              • Boomer Humor Doomergod
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                20 days ago

                Make one where you design a street system and vehicles to kill as many pedestrians as possible.

                Make the victory condition look like the US.

                Just have fun with it.