• @[email protected]
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    241 month ago

    Hear me out… But should we be asking why there are so many things, steam included, that are still on 32b libraries?

    • @[email protected]
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      351 month ago

      I mean the answer is pretty easy: video games generally have a long shelf life and no maintenance at some point after they’re released.

      • @[email protected]
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        131 month ago

        Your compatibility layers can be 64b, however, and support those 32b games that don’t even run natively on that hardware anyway.

      • @[email protected]
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        81 month ago

        That explains the games, but not the steam binary right? If the steam binary didn’t break, and 32b games did, that’d be a lot less of an issue.