This was originally titled “I miss when computers were fun”. But in the course of writing it, I discovered that there is a reason computers became less fun, a dark thread woven through a number of events in recent history. Let me back up a bit.
Here’s a concise summary of “The rise of Whatever” by Evelyn “eevee” Woods:
🔍 Summary
1. The “Whatever” financial dream fizzled
Bitcoin’s promise: Initially seen as the future of seamless person‑to‑person payments, letting anyone tip or transfer money easily. But in reality, it became dominated by speculators, grifters, NFTs and pump‑and‑dump schemes—never replacing PayPal, Stripe, or conventional payment rails eev.ee.
The culture of speculation: Once a financial infrastructure, Bitcoin and its clones became vehicles for profiteering. The asset itself doesn’t matter—what matters is a rising price graph; the underlying value is secondary. This spawned the “Whatever” culture: interchangeable tokens sold on hype .
2. The Web’s collapse into engagement-driven “content”
The Internet, once vibrant with unique, personal websites, got absorbed into ad‑focused mega‑platforms (Twitter, YouTube, TikTok).
Everything became “content”—clickbait, filler, optimized for engagement not meaning. This trend furthered the “Whatever” ethos: create anything attention‑grabbing, regardless of value .
3. AI and LLMs: the latest “Whatever” juggernaut
EevEe criticizes the current wave of generative AI and large language models (LLMs), calling their output “noise”—plausible-sounding but factually unreliable.
Personal anecdotes:
Code suggestions with completely fictitious APIs.
Copilot’s flawed example code (e.g., broken form‑encoding and expired certificates).
These tools produce “Whatever”: always something, but often useless or misleading eev.ee.
AI is everywhere—from search results to weather apps—often drowning out real content just to feed the engagement machine .
4. The deeper concern: devaluing doing
The author worries the “Whatever” mindset diminishes the value of actual creative work.
If anyone can generate a song, book, or image on demand, what reason is there to listen, read, or care about actual human creation?
This trend promotes mediocrity and discourages craft, labor, and intention—everything reduced to generic output eev.ee.
✏️ Final thoughts
EevEe argues that we’ve traded substance and skill for surface-level production and hype. Whether it’s payment systems, online platforms, or AI, the throughline is the same: too much “Whatever.” She champions hands‑on creation—writing, programming, making art—as inherently more fulfilling and valuable than whatever the machines spit out.
TL;D’AI:
Here’s a concise summary of “The rise of Whatever” by Evelyn “eevee” Woods:
🔍 Summary
1. The “Whatever” financial dream fizzled
Bitcoin’s promise: Initially seen as the future of seamless person‑to‑person payments, letting anyone tip or transfer money easily. But in reality, it became dominated by speculators, grifters, NFTs and pump‑and‑dump schemes—never replacing PayPal, Stripe, or conventional payment rails eev.ee.
The culture of speculation: Once a financial infrastructure, Bitcoin and its clones became vehicles for profiteering. The asset itself doesn’t matter—what matters is a rising price graph; the underlying value is secondary. This spawned the “Whatever” culture: interchangeable tokens sold on hype .
2. The Web’s collapse into engagement-driven “content”
The Internet, once vibrant with unique, personal websites, got absorbed into ad‑focused mega‑platforms (Twitter, YouTube, TikTok).
Everything became “content”—clickbait, filler, optimized for engagement not meaning. This trend furthered the “Whatever” ethos: create anything attention‑grabbing, regardless of value .
3. AI and LLMs: the latest “Whatever” juggernaut
EevEe criticizes the current wave of generative AI and large language models (LLMs), calling their output “noise”—plausible-sounding but factually unreliable.
Personal anecdotes:
Code suggestions with completely fictitious APIs.
Copilot’s flawed example code (e.g., broken form‑encoding and expired certificates).
These tools produce “Whatever”: always something, but often useless or misleading eev.ee.
AI is everywhere—from search results to weather apps—often drowning out real content just to feed the engagement machine .
4. The deeper concern: devaluing doing
The author worries the “Whatever” mindset diminishes the value of actual creative work.
If anyone can generate a song, book, or image on demand, what reason is there to listen, read, or care about actual human creation?
This trend promotes mediocrity and discourages craft, labor, and intention—everything reduced to generic output eev.ee.
✏️ Final thoughts
EevEe argues that we’ve traded substance and skill for surface-level production and hype. Whether it’s payment systems, online platforms, or AI, the throughline is the same: too much “Whatever.” She champions hands‑on creation—writing, programming, making art—as inherently more fulfilling and valuable than whatever the machines spit out.
Removed for being either chatbot slop or a pointless imitation of same.