• @[email protected]
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    325 days ago

    It was pseudo-3D, I remember reading an article about how they made the sprites, but can’t find that… wikipedia has

    Donkey Kong Country was one of the first games for a mainstream home video game console to use pre-rendered 3D graphics

    and they used SGI workstations to create the models and animations before compressing/converting them to 2D sprites

    Rare invested their NES profit in Silicon Graphics, Inc. (SGI) Challenge workstations with Alias rendering software to render 3D models. It was a significant risk, as each workstation cost £80,000.

    (sharing bc I thought that’s a crazy amount of money for 1992)

    • @[email protected]
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      105 days ago

      Meanwhile, Nintendo positioned this method to compete with Aladdin, which simply hired Walt Disney animators to do the sprites.

    • @[email protected]
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      13 days ago

      It used isometric 3D since the SNES lacked any 3D capability.

      It was made by the same people that did those isometric games on 8 bit computers, Ashby Computer Graphics, aka Ultimate, which changed their name to Rare.