• @[email protected]
    link
    fedilink
    English
    637 days ago

    Uh, its more like a new publisher bought the IP, functionally fired almost all of the original dev team, and then hired a bunch of other people who had no idea how their insanely modified version of Unity worked…

    And then the idiot in charge just started spamming out extremely grand and difficult to implement new core functionalities… with a team of mostly newbies who had no idea how anything worked.

    So, basically, they started out where KSP started out… and would very obviously thus need years and years and years to get it out of Early Access / Alpha state… but it needed to make money NOW, and it didn’t, so everyone got laid off (other than the idiot in charge), and the game was functionally abandoned, but not totally abandoned, because MY IP MINE NO YOU CANT HAVE IT!!!

    Or… maybe not? With regard to the IP rights?

    Nobody seems to know who actually owns the KSP IP at this point.

    https://techdriveplay.com/2025/01/03/kerbal-space-program-2-a-tale-of-corporate-neglect-and-failure/

    • @[email protected]
      link
      fedilink
      English
      97 days ago

      One of the original goals for KSP2 was the use of a new engine to get rid of the technical debt from the first game that caused issues like the Kraken…but then the publisher forced them to use the KSP engine because “it would speed up development.”

      It was doomed from the beginning.

      • @[email protected]
        link
        fedilink
        English
        3
        edit-2
        7 days ago

        Yep.

        Having worked in software dev and db management professionally, and having been modding (as in making mods) all kinds of games for even longer… yep, I knew it was completely fucked almost immedeately, as soon as it was:

        Throw out most of the old dev team

        We are gonna rebuild the engine/game from the ground up

        Add in vastly complex features and capabilities at the same time

        On a horrendously unrealistic timeframe.

        Normally, any two of those is extreme danger zone.

    • @[email protected]
      link
      fedilink
      English
      22
      edit-2
      7 days ago

      I never understood the fixation on IPs. For a kick ass universe with amazing lore etc, ok sure.

      I mean I love Jeb and the gang as much as the next guy, but they’re not core to my enjoyment of KSP1. The mechanics were.

      • @[email protected]
        link
        fedilink
        English
        97 days ago

        lol, RIP Jebs 1 - 48395.

        But uh yeah, the… the lore is basically:

        We made some cute little dudes and dudettes that are… possibly animated, sapient fungi? Or something?

        Anyway they are sm0l and live in sm0l solar system.

        And they have a space program.

        And most of the characters are just obvious cutesy knock offs of famous humans in spaceflight.

        Woo!

        lol

      • AwesomeLowlander
        link
        fedilink
        English
        77 days ago

        Name recognition sells stuff. Somebody who loved KSP 1 will probably give KSP 3 a go, at least to a greater probability than an unrelated game in the same genre.

        • @[email protected]
          link
          fedilink
          English
          27 days ago

          Dean Hall and RocketWorkz of uh DayZ fame/infamy… are working on Kitten Space Agency… I dunno, maybe they could pull it off?

          Dean’s track record is really hit and miss imo, but hey, at least they actually give a damn and try, often with pretty bold / niche concepts.

          • AwesomeLowlander
            link
            fedilink
            English
            27 days ago

            Hopefully! My comment wasn’t aimed at KSP / KSA though, just talking about why IP is valuable

    • @[email protected]
      link
      fedilink
      English
      117 days ago

      It was even worse than that.

      They were basically given the KSP1 codebase and told to rewrite it to be better. However, KSP1 was still being developed, and they didn’t want to demotivate the KSP1 team. Therefore they were banned from even telling them it existed, let alone ask for help or advice with the existing codebase.