The Epic First Run programme allows developers of any size to claim 100% of revenue if they agree to make their game exclusive on the Epic Games Store for six months.

After the six months are up, the game will revert to the standard Epic Games Store revenue split of 88% for the developer and 12% for Epic Games.

  • kryllic
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    201 year ago

    Reeks of desperation, Tim’s hate boner for Valve seem to drive a lot of Epic’s policies

    • @b3nsn0wA
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      51 year ago

      i doubt it’s a hate boner tbh, it just needs to be communicated that way if he wants the slightest chance of success here. their real game is that they saw the 30% cut steam makes from most games and decided it’s free real estate, that it is the way they’ll keep themselves rich after fortnite’s hype cycle runs out. the problem is, they haven’t put in the decade of work to everything gamers want that would justify that cut – it’s actually exceedingly hard to beat steam in their own game, so instead epic tries to breed hatred for steam to take their cut through duplicitous marketing as opposed to genuinely just outcompeting them.

      i’m not defending tim sweeney here (in fact i’m calling him a lying fuck), but i think he’s just a lying fuck, not a hater. the hate is just a marketing strategy. but who knows, maybe he got in his own head and started actually hating valve after he couldn’t beat them this way

      • kryllic
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        31 year ago

        This is a fair point, Valve has earned that 30% cut imo, the amount of stuff they offer to devs is pretty impressive, meanwhile Epic is still playing catch-up. I guess they’re still trying to establish a good user base that they can point to as consistent income outside of Fortnite, and this is an option they’re going for.