@thanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml • 2 years agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square241fedilinkarrow-up1614cross-posted to: games@lemmit.onlinegaming@beehaw.org
arrow-up1614external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.com@thanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml • 2 years agomessage-square241fedilinkcross-posted to: games@lemmit.onlinegaming@beehaw.org
minus-square@banana_meccanica@feddit.itlinkfedilink32•2 years agoThey thought they had a brilliant idea, but it’s not. It’s a classic. The space is beautiful, of course, but it’s the interactions that make a game unique. No interaction, no party.
They thought they had a brilliant idea, but it’s not. It’s a classic. The space is beautiful, of course, but it’s the interactions that make a game unique. No interaction, no party.