@[email protected] to [email protected]English • 2 years agoStarfield on PC is the best way to play - but the game still requires a lot of workwww.eurogamer.netexternal-linkmessage-square90fedilinkarrow-up193
arrow-up193external-linkStarfield on PC is the best way to play - but the game still requires a lot of workwww.eurogamer.net@[email protected] to [email protected]English • 2 years agomessage-square90fedilink
minus-square@[email protected]linkfedilinkEnglish1•2 years agowhat system? I have everything on high, 100% and FSR2 on. Never dipped below 70 on a 6900XT and a 5800x 3D.
minus-square@[email protected]linkfedilinkEnglish2•edit-22 years ago3080 w 7700k Why are you running scaling enabled if you are going to leave the render scale at max? Curious decision to me.
minus-square@[email protected]linkfedilinkEnglish1•2 years agoIt’s like anti-aliasing, it’s called DLAA in Nvidia I think
minus-square@[email protected]linkfedilinkEnglish2•2 years agodidnt had any issues with the framerate so far so I don’t mind
minus-square@[email protected]linkfedilinkEnglish2•2 years agoRight, but it’s curious to me since that is the default behavior for the software. Render everything at 100% all the time. So why even enable scaling?
minus-square@[email protected]linkfedilinkEnglish2•2 years agoisnt it still rendering at a lower resolution internally and then getting upscaled? I thought the slider adjust the final output…
what system? I have everything on high, 100% and FSR2 on. Never dipped below 70 on a 6900XT and a 5800x 3D.
3080 w 7700k
Why are you running scaling enabled if you are going to leave the render scale at max? Curious decision to me.
It’s like anti-aliasing, it’s called DLAA in Nvidia I think
didnt had any issues with the framerate so far so I don’t mind
Right, but it’s curious to me since that is the default behavior for the software. Render everything at 100% all the time. So why even enable scaling?
isnt it still rendering at a lower resolution internally and then getting upscaled? I thought the slider adjust the final output…
Maybe. I’ve been wrong before.