Yuritopiaposadism [none/use name] to [email protected]English • 2 years agoNoticer of politics and dyed hairhexbear.netimagemessage-square72fedilinkarrow-up1149
arrow-up1149imageNoticer of politics and dyed hairhexbear.netYuritopiaposadism [none/use name] to [email protected]English • 2 years agomessage-square72fedilink
minus-squaredoublepepperoni [none/use name]linkfedilinkEnglish15•2 years agoTo be honest, it’s just easier for the devs when every character in the game can use the same equipment and animations
minus-squarecitrussy_capybara [ze/hir]linkfedilinkEnglish15•2 years agoMorrowind made the Argonians different and not able to wear boots before taking the easy way out in the next two games.
minus-squareiridaniotter [she/her]linkfedilinkEnglish18•2 years agoThis is definitely true for computer games, and is also a major factor in television and film. But you also see it in illustration and literature where the only limit is one’s own (apparently very limited) imagination.
minus-squareScrewdriverFactoryFactoryProvider [they/them]linkfedilinkEnglish3•2 years agoDon’t a lot of these games have asset duplication for male and female characters?
To be honest, it’s just easier for the devs when every character in the game can use the same equipment and animations
Morrowind made the Argonians different and not able to wear boots before taking the easy way out in the next two games.
This is definitely true for computer games, and is also a major factor in television and film. But you also see it in illustration and literature where the only limit is one’s own (apparently very limited) imagination.
Don’t a lot of these games have asset duplication for male and female characters?