• Dudewitbow
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    2 years ago

    The Kaiji VR game had a switch port, as well as has a mobile port, both which would have much larger japanese audiences, something the LWA vr game lacks.

    • @[email protected]
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      2 years ago

      But, as you said, those were ports. The game was made to be a PSVR exclusive, and was funded according to that. I don’t think they’d do that if they didn’t know it was worth even without the ports.

      Anyway, I wanted some clear stats for Edgerunners so I dug up Netflix. This is its third week, and at the bottom you can see only 7 countries had it in the top 10 for 3 weeks, most of them being asian. It went pretty damn well there too.

      • Dudewitbow
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        12 years ago

        other countries in asia is different than japan because virtually all other countries in Asia are very PC centric. Japan is the extreme outlier in asia.

        • @[email protected]
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          2 years ago

          That doesn’t change that, at least in relation to Netflix viewership percentage, it went better in Japan than in most western countries. It didn’t even get Top 10 on launch week in the US.

          • Dudewitbow
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            12 years ago

            its better in japan, because its essentially a netflix exclusive, where usually other anime is watched via their local networks. it’s induced popularity through exclusivity.