Goronmon to [email protected] • 2 years agoIntroducing the new Godot Development Fundgodotengine.orgmessage-square12fedilinkarrow-up1237cross-posted to: [email protected][email protected][email protected][email protected][email protected][email protected][email protected]
arrow-up1237external-linkIntroducing the new Godot Development Fundgodotengine.orgGoronmon to [email protected] • 2 years agomessage-square12fedilinkcross-posted to: [email protected][email protected][email protected][email protected][email protected][email protected][email protected]
We are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine.
minus-square@[email protected]linkfedilinkEnglish15•edit-22 years agoHow hard is it to convert a project to Godot? I’m about a year in on one in unity but getting cold feet over their pricing changes.
minus-square@[email protected]linkfedilinkEnglish18•2 years agoIt really depends on how you’re using unity. If you’re dependent on a lot of the built in components or asset store plugins or the rendering pipeline you’re going to have a hard time.
minus-squareVeloxizationlinkfedilinkEnglish10•2 years agoThere’s a tool that can almost directly convert your scenes and resources to Godot. Unidot Importer on GitHub
How hard is it to convert a project to Godot? I’m about a year in on one in unity but getting cold feet over their pricing changes.
It really depends on how you’re using unity. If you’re dependent on a lot of the built in components or asset store plugins or the rendering pipeline you’re going to have a hard time.
There’s a tool that can almost directly convert your scenes and resources to Godot.
Unidot Importer on GitHub