Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.

  • Skull giver
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    252 years ago

    I believe “first install” means “first install on that device”. If you buy the game and install it on five computers (Steam family sharing ftw) that would mean five installs. After that, you would be able to remove and reinstall the game as much as you want on those devices.

    No idea how they would implement that, though.

    • Amju Wolf
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      152 years ago

      That’s probably pretty negligible numbers. In fact I’d suspect that the number of people who buy a single copy that they then install on multiple devices is lower than the number of people who buy a game and never play it.

      It’s also much simpler to implement and the numbers are verifiable. Unless… that’s exactly what Unity wants; just “trust me bro this is the correct number” kind of deal.

      • @[email protected]
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        152 years ago

        People eventually upgrade their computers. Swapping out mainboards and/or reinstalling Windows probably counts as a new device.

        • Rikudou_Sage
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          122 years ago

          Also Steam Deck - every install and uninstall is considered a new computer. That’s true for Linux gaming using Proton in general, but the rest of Linux gaming is not as relevant.

      • Fedora
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        32 years ago

        Trust me bro won’t work when devs phone home custom install analytics tho.

      • Mkengine
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        22 years ago

        The only major reason I can think of is people playing on PC and Steam Deck, using the cloud save to play on both. Sometimes I want to play the same game on the big screen and sometimes in bed.

      • TwilightVulpine
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        22 years ago

        I don’t think so. Even casual players reinstall their favorite games on everything they can manage. Think of Stardew Valley.