stopthatgirl7 to [email protected] • 2 years agoUnity’s new “per-install” pricing enrages the game development communityarstechnica.comexternal-linkmessage-square82fedilinkarrow-up1682cross-posted to: [email protected][email protected][email protected][email protected][email protected]
arrow-up1682external-linkUnity’s new “per-install” pricing enrages the game development communityarstechnica.comstopthatgirl7 to [email protected] • 2 years agomessage-square82fedilinkcross-posted to: [email protected][email protected][email protected][email protected][email protected]
minus-square@[email protected]linkfedilinkEnglish14•2 years agoHow is unity to determine a company’s revenue on a game if not self reported by a company?
minus-square@[email protected]linkfedilinkEnglish30•edit-22 years agoThey guess. We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms. From their FAQ.
minus-square@[email protected]linkfedilinkEnglish18•2 years agoNot just any guess…a proprietary guess. So extra smokescreen and mirrors
How is unity to determine a company’s revenue on a game if not self reported by a company?
They guess.
From their FAQ.
So… They bill you based on a guess?
Very legal, very cool.
Not just any guess…a proprietary guess. So extra smokescreen and mirrors
Thanks for the clear response. 👍🏻