Picture taken from their Twitter

    • @[email protected]
      link
      fedilink
      English
      1492 years ago

      Because changing the engine in an existing project is a huge pita that requires many, many hours and possibly in some cases a full rewrite.

      This also applies to games that would be released in 2023 or 2024.

      Nobody should be considering Unity for a new project, but it’s understandable to make either decision for many existing projects.

      Ripping out the engine of your game isn’t a trivial thing.

      • @[email protected]
        link
        fedilink
        English
        52 years ago

        I agree, although a lot of the work going into a game is the game design, art, and iteration, and not just the programming and rigging. And it may actually be a catalyst to rewrite parts better

        • @[email protected]
          link
          fedilink
          English
          12 years ago

          I agree for a specific scenario: if you don’t use many unity specific packages or assets. Then, perhaps you are correct, still I don’t blame anyone staying even in that case, as it is still daunting to take on such a task.

        • my_hat_stinks
          link
          fedilink
          English
          12
          edit-2
          2 years ago

          Strongly disagree. While a lot of work does go on to art assets which should be simpler to migrate, the code is absolutely what makes the game. There are tons of very successful games with low quality or stock assets, there are very few popular games with broken code.

          Even then, it’s still a lot of effort to check every asset you’re using to ensure they work as expected in your new engine.

      • @[email protected]
        link
        fedilink
        English
        542 years ago

        Many many hours is a massive understatement.

        Thousands and thousands of hours is more appropriate

        • @[email protected]
          cake
          link
          fedilink
          English
          42 years ago

          I don’t know how you could change the engine without rewriting the entire thing basically from scratch.

          • @[email protected]
            link
            fedilink
            English
            1
            edit-2
            2 years ago

            It really depends on how modular their codebase is. The Doom 1/2 modern ports they did in 2019 use Unity. But it’s actually still the original Doom underneath and just using Unity for input and output to make porting easier

    • Alimentar
      link
      fedilink
      English
      10
      edit-2
      2 years ago

      Cause it’s probably not worth it for them to migrate and learn/train on a new engine unless Unity goes forward with their plans.

      But you’re right, this completely destroyed Unity’s reputation. Even if they revert, who’s to say they won’t try something like this in the future.

      • @[email protected]
        link
        fedilink
        English
        22 years ago

        This is the classic tactic of doing something just to see if people will accept it. Even if they backtrack, they absolutely WILL do shit like this again. It’s just like EA and micro transactions

    • @[email protected]
      link
      fedilink
      English
      342 years ago
      1. It’s a significant effort to change engines
      2. Even though it’s just one dev, they’re giving Unity a reason to revert. If you just say “Yo, I’m OUT!” then they’ve already lost you and they have no reason to revert on your behalf.