The GPU company that provided the GPU to render the assets also deserves a cut, don’t you think?

  • @[email protected]
    link
    fedilink
    802 years ago

    I’m pretty sure gaming studios would be mostly fine with paying a percentage of the sales revenue to unity too, the problem is that Unity wants a flat fee even when studios aren’t making any money.

    • Pons_Aelius
      link
      fedilink
      1052 years ago

      I’m pretty sure gaming studios would be mostly fine with paying a percentage of the sales revenue to unity too,

      I think the real problem is changing the terms of the agreement and making it retroactive.

      • @[email protected]
        link
        fedilink
        132 years ago

        Yes, the question is what will happen next year and the year after that.

        Pandora’s box has been opened.

        • Pons_Aelius
          link
          fedilink
          42 years ago

          Exactly. If they are willing to fuck over the creatives like this the best thing to do is to cut their losses and move to a different engine.

    • El Barto
      link
      fedilink
      422 years ago

      No, fuck that. Paying a game engine for the success of my product is asinine. Absurd.

      That’s like car companies asking Uber drivers for a cut of their revenues.

      Or knife companies asking restaurants for a cut (heh) of their revenues too.

      It’s sheer, sheer greed and nothing more.

      • DarkenLM
        link
        fedilink
        32 years ago

        You can always build your own engine, if you think you can do better. Creating a game engine like Unreal or Unity is anything but an easy task, and they should get renumerated for that work. However, a more sensible pricing model than the shitshow Unity did is Unreal’s: The first $1m in revenue is yours, after that, a constant 5% fee. Sounds reasonable to me.

      • @[email protected]
        link
        fedilink
        English
        42 years ago

        I mean, people already pay Unity, people already pay Unreal, people have been paying to use proprietary software since software existed

      • @[email protected]
        link
        fedilink
        25
        edit-2
        2 years ago

        Well, unity’s business model was always to make it free and then ask for a fee on revenue because it’s easier for small studios. The alternative business model would be to sell a direct license of the 3D engine, which will likely cost in the 10s of thousands.

        It’s expensive building a 3D/game engine, they sell one to you.

        I’m not saying their latest move is not a real dick move, but it’s normal that they want to be paid for the product they sell. Uber drivers have paid for their cars, right?

        • El Barto
          link
          fedilink
          32 years ago

          Sure, but per download, and retroactively? Absurd.

          I like Reaper’s business model better. Yes, it’s audio, and yes it’s simpler, but it makes more sense. “You poor? Pay USD 60. Pay us USD 240 for the next upgrade when you make it big.” Imagine if they said “pay us 0.10 per download.” It would be total bullshit.

          I don’t follow the Uber driver having paid for their cars. Yes, yes they have. Just like game studios paid for the offices, hardware and human resources.

          • @[email protected]
            link
            fedilink
            12 years ago

            Again, I agree that Unity’s move is bad, they’re just forcing people to their monetisation platform and to a per download system which will hurt a lot of studios.

            The 3D/game engine for a studio is, in my opinion, the main tool that game studios will r to make their game. Without it, they won’t be able to develop or it would cost them 100 times more. That’s why I compared to the Uber driver’s car, it’s also his main tool for his job. Both cannot expect to have it free.

        • @[email protected]
          link
          fedilink
          22 years ago

          I think there should be some different metric, but for a lets say one man firm trying to be next concernedape and fail, not having huge debt is kinda big deal…

    • Skull giver
      link
      fedilink
      12 years ago

      If it weren’t for their shitty retroactive relicensing, I wouldn’t see the problem. It’s not Unity’s fault that the game you made is a flop.

      If they only charged studios that made money, every studio would use creative bookkeeping to license IP from overseas holding companies to come up with a loss year by year. Actually, they already do that, that’s how you don’t pay taxes. You’d be letting the megacorporations have the engine for free while indies would need to pick up the bill.