What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?

Asking because in IRL TTRPG’s, a lot of DM’s will find reasons to keep the story going, no matter how ludicrous because I mean… that’s why you’re there. Do games do this? What are some that do?

  • Skull giver
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    2 years ago

    The Stanley Parable has a window you can “glitch” through to escape the office environment Stanley Parable players will be familiar with and go “out of bounds”.

    There’s about four minutes of narration that follows, including the narrator pushing the player to hit escape and restart.

    In fact, the Stanley Parable has tons of gags about restarting/becoming stuck, like the part of the sequel where you fall into a shallow hole without the ability to jump. For a short moment the game will let you think that you’ve broken the game, before the narrator comes in and criticises your choice.

    The whole game is a mix between an art project, a walking sim, and a choose your own adventure book where you fight the book. I haven’t been able to glitch or break the game without the narrator reading a specific line about what I just did and sarcastically congratulating me with how smart I must think I am. Every single choice in the game has been worked out, it’s honestly incredible.