• @[email protected]
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    172 years ago

    This is a weird way of saying “I don’t know anyone developing games in unity over the last few years”.

    Switching engines of this scale isn’t something you do in a week for any project past inception.

    • kingthrillgore
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      2 years ago

      Most of my network is hobbyists who have no loyalty and are not bound by existing commitments

      Those who are, are probably going to ship their last Unity game and bounce. At least that’s what i’m hearing.

    • @[email protected]
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      22 years ago

      Depends on the scale of the game. Bigger games with multiple teams? Timescale of months. Small indie team with one dev and one artist working out of their college dorms? Much quicker.