• @[email protected]
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      52 years ago

      I remain flabbergasted there’s no simpler way to get ten buttons of input and 240p of output on a generic 32-bit ARM device with a zillion official and unofficial add-ons. Especially when you look at the unholy chain of adapters necessary for input.

      Especially once you swap the console playing the game for an early-model Wii, which has been hacked to hell and back, and has Gamecube, Bluetooth, and technically USB inputs.

      • @[email protected]
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        22 years ago

        You could probably do it way more simply with emulation, but it seems the point of this technical exercise was to do it all with original hardware (which is pretty cool)

      • @[email protected]
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        42 years ago

        I mean unholy or not, the gamecube w/ gb player is just generally considered the best way to play Gameboy games. And compared to more or less developing a custom solution, it’s far easier to just chain adapters you can get off the shelf. Outside of obtaining the hardware, nothing in this setup requires anything remotely difficult, just basic networking