• @[email protected]
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    642 years ago

    Once we have super fast reliable internet we’ll likely have the whole computer as a service. We’ll just have access terminals basically and a subscription with a login, except for the nerds who want their own physical machine.

    • @[email protected]
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      52 years ago

      sweaty gamers and nerds as always unite over having proper physical PCs rather than online services or consoles.

    • @[email protected]
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      2 years ago

      Given how so many of us communicate, work, and compute using cloud platforms and services, we’re basically already there.

      How many apps are basically just a dumb client using a REST API?

    • @[email protected]
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      2 years ago

      Given the digital literacy of many “regular people” (e.g. my father, and seemingly every other of my friends), the idea is appealing. Especially, as most of them don’t care about privacy. Give them decent availability, and they will throw money at you. And if you also give them support, I will, too.

      • @[email protected]
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        82 years ago

        You have to know that some dinosaur at ibm is screaming about how they gave up the centralized computer and is salivating over gigabit fiber so he can charge everyone 15 bucks a month to use an ibm mainframe.

        Stadia almost didn’t suck, I bet we’re 10 years from phones just being hand terminals that tap into a local server and desktops won’t be far behind.

        • @[email protected]
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          12 years ago

          For many of us Stadia didn’t suck at all, except for the game library and Google lack of commitment.

    • @[email protected]
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      32 years ago

      Honestly, cloud gaming is very good… when it is good. Sometime it suck. But when it’s good it’s incredible how much it feels like gaming locally.

    • Cethin
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      102 years ago

      RAM as a service can’t happen. It’s just far too slow. The whole computer can though. It’s RAM can be local so it can access it quickly, then it just needs to stream the video over, which is relatively simple if creating some amount of latency to deal with.