• Guy Ingonito
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      212 years ago

      Aside from the writing, ship combat, and the voice acting, if you’d told me Starfield was a fan mod for Fallout 4 I would have believed you.

    • Sippy Cup
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      382 years ago

      God, I couldn’t put my finger on why I didn’t like it. I was just so bored, even with the exploration which I normally love. All of the fun parts of FO4 and Skyrim are missing. Just walking around and enjoying the world is completely missing, replaced by a pretty shitty space travel mechanic.

      Fast travel to space, then fast travel to another planet. Fast travel to the surface and bunny hop to an objective through a boring city/space station/whatever. Fast travel back to your ship and do it all over again. I never made it far in the story because I couldn’t be bothered to give a damn. The characters were completely uninteresting at best. oh average they were mildly annoying.

      Let me take off from the planets surface and fly in to space a few times before you lock me in to fast traveling. Let me fly from space and scream in to the atmosphere, shooting over the surface looking for a safe place to land, and navigate my way in to the city. Maybe 90% of the surface is uninteresting, that’s fine. But let me at least have some fun learning that.

      They made every safe choice, and lost the sense of adventure. Because adventures aren’t supposed to be safe.

        • SRo
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          52 years ago

          Starfield isn’t a great game but no man’s lie is not better. Both are kinda shitty. Norman’s sky was just way worse when it was released.

      • @[email protected]
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        52 years ago

        Fast travel to space, then fast travel to another planet. Fast travel to the surface and bunny hop to an objective through a boring city/space station/whatever. Fast travel back to your ship and do it all over again.

        Loading Screens: The Game

    • @[email protected]
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      142 years ago

      I thought I was going crazy. “haven’t I been here before ??” I couldn’t believe they actually copied and pasted entire areas several times over

      • @[email protected]
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        22 years ago

        I mean technically they are copied infinitely due to proc gen. I just don’t get why they didn’t proc gen the POIs as well, would have at least made them more varied.

        • @[email protected]
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          12 years ago

          Yes, I had assumed they would be. It’s not even complicated to make modular interiors and scramble them