• @[email protected]
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    132 years ago

    same thing happens with time, the standard example being how bethesda thinks 200 years is actually about 50 years.

    like no, people aren’t going to be living in mostly-intact buildings 200 years after the apocalypse, that shit is going to be worn to hell and covered in plants. Like if you’ve ever walked through a european forest you’ve probably found some old stone ruins covered in moss, THAT is what 200 years of time looks like.

      • @[email protected]
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        42 years ago

        except there’s clearly living plantlife in fallout 4 lol, and regardless a lot of stuff would survive and repopulate, plants like moss and lichens are pretty much unkillable on a large scale.

    • @[email protected]
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      102 years ago

      IMO Fallout 3 had it’s time frame shifted at some point in its development. I mean take Little Lamplight, it’d make sense if it were 5-10 years after the war, as would all the relatively pristine ruins everywhere. It’d also explain why getting fresh water was such a urgent priority… despite the wastelanders managing without for 200 years.

      However, I’m guessing the “less then a decade after the war” didn’t square with the aesthetic and lore they wanted to do, so the time frame of the game shifted several centuries forward, leaving odd bits of “just after the war” lore and set pieces.

    • @[email protected]
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      12 years ago

      You last sentence has filled me with more envy than you can imagine. I hate you a little bit now ;)