@[email protected]M to [email protected]English • 2 years agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square70fedilinkarrow-up1194
arrow-up1194external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.com@[email protected]M to [email protected]English • 2 years agomessage-square70fedilink
minus-square@[email protected]linkfedilinkEnglish3•2 years agoJust because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.
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Just because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.