@[email protected]M to [email protected]English • 2 years agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square70fedilinkarrow-up1194
arrow-up1194external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.com@[email protected]M to [email protected]English • 2 years agomessage-square70fedilink
minus-square@[email protected]linkfedilinkEnglish7•2 years agoI would describe Fallout 4 as Mid, but I still out over 1000 hours into it. Never progressed the main story past meeting my Son. Starfield is lacking that charm that FO4 had. Post-apocolyptic Boston had more working computers to read lore of of than in all the settled systems.
minus-square@[email protected]linkfedilinkEnglish3•2 years agoI had forgotten how pointless the computers were. Barely any lore on them even. And the worst simply Open Door that is right in front of you.
I would describe Fallout 4 as Mid, but I still out over 1000 hours into it. Never progressed the main story past meeting my Son.
Starfield is lacking that charm that FO4 had. Post-apocolyptic Boston had more working computers to read lore of of than in all the settled systems.
I had forgotten how pointless the computers were. Barely any lore on them even. And the worst simply Open Door that is right in front of you.