Stamets [Mirror] to [email protected]English • 2 years agoWait that's illegalstartrek.websiteimagemessage-square35fedilinkarrow-up1577
arrow-up1577imageWait that's illegalstartrek.websiteStamets [Mirror] to [email protected]English • 2 years agomessage-square35fedilink
minus-square@[email protected]linkfedilinkEnglish10•2 years agoWas there ever an RPG where human characters enemies were given the same kind of status as players? Like they have 500hp but you hit them for 30.
minus-square@[email protected]linkfedilinkEnglish8•2 years agoTraditional roguelikes tend to do NPCs/enemies which often have comparable stats to the player. With the benefit the player has is a “better AI” aka, an intelligent human behind them.
Was there ever an RPG where human characters enemies were given the same kind of status as players? Like they have 500hp but you hit them for 30.
Traditional roguelikes tend to do NPCs/enemies which often have comparable stats to the player. With the benefit the player has is a “better AI” aka, an intelligent human behind them.
Elden Ring :)