• @[email protected]
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    102 years ago

    Was there ever an RPG where human characters enemies were given the same kind of status as players? Like they have 500hp but you hit them for 30.

    • @[email protected]
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      82 years ago

      Traditional roguelikes tend to do NPCs/enemies which often have comparable stats to the player. With the benefit the player has is a “better AI” aka, an intelligent human behind them.