• @[email protected]
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    52 years ago

    Boss/enemy healing isn’t bad game design. There are a lot of very valid reasons that lead to more interesting interactions.

    • A boss with slow health regen might require players to try to burst the boss down through weakpoints or debuffs

    • A boss entering a second phase and getting their health back creates a cool “oh shit” moment and really emphasizes their power

    • A boss that has an interuptable or preventable heal adds an interesting challenge and requires players to do more than just DPSing them down

    • kadu
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      2 years ago

      You’re not wrong, I don’t disagree, but that’s why my comment criticizes one type of healing mechanic, but not healing as a whole