Stamets [Mirror] to [email protected]English • 2 years agoWait that's illegalstartrek.websiteimagemessage-square35fedilinkarrow-up1577
arrow-up1577imageWait that's illegalstartrek.websiteStamets [Mirror] to [email protected]English • 2 years agomessage-square35fedilink
minus-square@[email protected]linkfedilinkEnglish5•2 years agoBoss/enemy healing isn’t bad game design. There are a lot of very valid reasons that lead to more interesting interactions. A boss with slow health regen might require players to try to burst the boss down through weakpoints or debuffs A boss entering a second phase and getting their health back creates a cool “oh shit” moment and really emphasizes their power A boss that has an interuptable or preventable heal adds an interesting challenge and requires players to do more than just DPSing them down
minus-squarekadulinkfedilinkEnglish1•edit-22 years agoYou’re not wrong, I don’t disagree, but that’s why my comment criticizes one type of healing mechanic, but not healing as a whole
Boss/enemy healing isn’t bad game design. There are a lot of very valid reasons that lead to more interesting interactions.
A boss with slow health regen might require players to try to burst the boss down through weakpoints or debuffs
A boss entering a second phase and getting their health back creates a cool “oh shit” moment and really emphasizes their power
A boss that has an interuptable or preventable heal adds an interesting challenge and requires players to do more than just DPSing them down
You’re not wrong, I don’t disagree, but that’s why my comment criticizes one type of healing mechanic, but not healing as a whole