Yuritopiaposadism [none/use name] to [email protected]English • 2 years agoI mean he is right, Bethesda's Fallout has bad worldbuilding that makes generally no sense. Counterpoint: It looks cool.hexbear.netimagemessage-square75fedilinkarrow-up1135
arrow-up1135imageI mean he is right, Bethesda's Fallout has bad worldbuilding that makes generally no sense. Counterpoint: It looks cool.hexbear.netYuritopiaposadism [none/use name] to [email protected]English • 2 years agomessage-square75fedilink
minus-squarequeermunist she/herlinkfedilinkEnglish10•2 years agoOh shoot, yeah. But like, were there even more than 4? That’s not even a village or a hamlet. In terms of pure population size, they’re basically just a campsite. Something screwy is going on, so, infertility makes the most sense imo
minus-squarebarrbaric [he/him]linkfedilinkEnglish16•2 years agoIn response, I present Todd Howard’s Razor: never attribute to subtle worldbuilding that which is adequately explained by bad worldbuilding.
minus-squarequeermunist she/herlinkfedilinkEnglish9•2 years agoDoyalism is boring though! I prefer to torture a Watsonian interpretation of a setting until it makes sense, no matter how badly it’s written.
Oh shoot, yeah.
But like, were there even more than 4? That’s not even a village or a hamlet. In terms of pure population size, they’re basically just a campsite.
Something screwy is going on, so, infertility makes the most sense imo
In response, I present Todd Howard’s Razor: never attribute to subtle worldbuilding that which is adequately explained by bad worldbuilding.
Doyalism is boring though! I prefer to torture a Watsonian interpretation of a setting until it makes sense, no matter how badly it’s written.