• @[email protected]
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    2 years ago

    Reminds me of an article I read long time ago of the need in computer games to tweak percentage chance of success and failure, because if it is true as presented 80% success rate players think it should be “almost always” and complain when one fifth of attempts fail.

    • @[email protected]
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      192 years ago

      Me when the weather app says 80% chance of rain, so I go everywhere with an umbrella but it’s overcast all day long. Then it says 15% and I get rained on while walking to the store.

      I’m never going to learn.

      • @[email protected]
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        112 years ago

        Well rain chance is a compound probability it’s the probability that it will or will not rain multiplied by the percent of land hit with rain. Like if 50% of an area will be hit and there’s an 80% chance it will rain the number the weather Channel will give you is 40%

      • @[email protected]
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        2 years ago

        I found out recently that those percentages actually mean 80% of the local AREA would have rain and 20% would not. Meaning if there is a chance of rain in your town at all it’s likely raining somewhere even if it’s just a tiny drop or two.

        So if you don’t want to get wet at all bring an umbrella if the chance is over 0%.

        Source: was talking to a meteorologist about this exact thing.

    • teft
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      72 years ago

      It’s a big complaint for new players to Baldurs gate 3. People think a 95% chance to hit won’t fail but it does sometimes. Just the luck of the dice.

      • ares35
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        42 years ago

        ‘drop rates’ are the same thing. 10% chance doesn’t mean you will see it drop if you run a mission or defeat that boss ten times.

        • @[email protected]
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          2 years ago

          Or thinking that if you didn’t get the drop in 9 attempts, you’re practically guaranteed it in the next attempt.

          Nope, still 1 in 10 chance.

          In most simple written RNG calculations, past failures do not guarantee future success.

          I believe some games will keep a tally of failures and award a successful loot after x failures to avoid frustrating players.

          • @[email protected]
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            22 years ago

            Yeah Pity systems are quite common Also used in loot boxes to keep you buying with the terrible odds they have

            • teft
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              2 years ago

              Don’t use it though. The karmic dice system works for enemies too. So if you enable the system your rolls will fail less often but so will the enemy’s dice rolls. With karmic dice on I find the enemies crit me more. Especially on tactician mode.

    • idunnololz
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      112 years ago

      Pokemon players are very versed in this. This is why I only use 100% hit rate moves.

      • Karyoplasma
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        22 years ago

        In gen 1 that would be only Swift, Bide and self-targeting status moves because every 100% accuracy move can miss due to a bug (1/256). Fun fact: you would actually be able to beat the game with these 2 moves because Bide, in gen 1 only, bypasses Ghost’s immunity to Normal moves.

        • idunnololz
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          12 years ago

          Hot take. FireRed > Red so I never need to play gen1 even if I am feeling nostalgic.