• @[email protected]
    link
    fedilink
    42 years ago

    If doing certain things under proton was less of a pain in the ass, I’d agree with you. But proton still isn’t simple for some usecases.

    While true for those “some usecases”, Proton is the simplest solution for most use cases, though. Not because Proton is perfect but because it works best for what the Deck is designed as.

    • @[email protected]
      link
      fedilink
      12 years ago

      Proton is literally just the windows compatibility layer and doesn’t “work best for what the Deck is designed as”. Feel free to say that about SteamOS, sure. But Proton is literally just a side effect of most software not targeting Linux.

      • @[email protected]
        link
        fedilink
        12 years ago

        Proton is literally just the windows compatibility layer and doesn’t “work best for what the Deck is designed as”.

        It’s not possible to make a Steam Deck equivalent product with Windows, therefore there is no alternative to Proton for making a equally compelling product.

        Feel free to say that about SteamOS, sure.

        SteamOS is part of the product that is Steam Deck.

        • @[email protected]
          link
          fedilink
          1
          edit-2
          2 years ago

          Your first statement is essentially factually incorrect, and your second statement is true but I’m not really sure exactly what you mean by it.

          Look, all I was getting at with my point is some things don’t work right within Proton, and the solutions to make it do so are really annoying. I still like Proton, I still use Proton, I still prefer Linux (and steamOS).

          That doesn’t change the fact that certain specific gaming usecases (like using a version of Mod Organizer 2 with Starfield support that isn’t outdated) are just simpler overall under Windows right now, and relatively painful to get working under Proton.

          Edit: It’s a lot of little stuff, like this, that makes various tools crash, that are the most frustrating. I still really admire and regularly use the WINE/Proton projects, it’s just that certain workflows are really complicated or broken in that environment.

          • @[email protected]
            link
            fedilink
            12 years ago

            Your first statement is essentially factually incorrect

            Factually? Oh, I see. I beg your forgiveness for thinking that was subjective.

            • @[email protected]
              link
              fedilink
              12 years ago

              How is “you can’t make an equivalent product using Windows” subjective? My bad on that, I took it as a factual claim because that’s how I read that.

              And don’t get me wrong, I’m really no Windows fangirl. I prefer Linux. (OpenSUSE Tumbleweed KDE always felt like home to me) I just think as an enthusiast and user of these products being honest about where they stand is important. And at least for a world where games and their associated tools are made for Windows first, there are still some valid edge cases where installing Windows on a Deck or any other handheld PC makes sense.

              So, if we’re sharing opinions, let me get yours perhaps instead of just going at each other with snark? Why couldn’t Windows be used as the base for a handheld gaming device? I could definitely see an argument about the poor UI for handheld usage, but you can set it to boot right into the new gamepad UI which is essentially just steamOS’s game mode environment, which mostly solves that.

              It’s definitely not as polished, and there are still some things that aren’t great (the software for using the gamepad itself, for example. It just isn’t as automatic as over in steamOS, which is one of my primary complaints. But that could be addressed by any OEM or Microsoft directly, if they chose to do it. Whether they would, or they’d get it done as well as what’s going on in steamOS is obviously another question.